Wednesday, September 14, 2011

DX11 features in UDK

A little behind on this one but as I am just learning how to implement these, no difference!

summary here


Free bokeh  textures here


Great tip from the UDK forums on normal mapping: use TextureSampleParameterNormal node, not default texture node for normal maps.

original thread

edit: very comprehensive overview of backing normal maps and their functionality here

also: "Remember to select 'TV_NormalMap' under “Compression Settings” when importing the normal maps otherwise they will not work."


tutorial on importing normal maps for an animated texture escalator here