3deezle

Monday, July 9, 2012

Baking Displacement & Normal Maps to AO in Maya

Great tutorial on how to bake your Ambient Occlusion maps to texture using a base model, normal map, displacement map, or all combined. Far better than the old 2 model transfer maps method!

Video tutorial Here courtesy of Lester Banks (tons of great tuts and info!).
Posted by spivey lipsey at 1:47 AM No comments:
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Labels: ambient occlusion, maya, tutorial
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spivey lipsey
currently working in the building design industry as a building information modeling manager.
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