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Showing posts with label dx11. Show all posts
Showing posts with label dx11. Show all posts

Wednesday, September 14, 2011

DX11 features in UDK

A little behind on this one but as I am just learning how to implement these, no difference!

summary here


Free bokeh  textures here

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Posted by spivey lipsey at 3:54 PM No comments:
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Labels: bokeh, dx11, udk
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spivey lipsey
currently working in the building design industry as a building information modeling manager.
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