Showing posts with label texturing. Show all posts
Showing posts with label texturing. Show all posts

Wednesday, August 1, 2012

UDK shadow maps & hand painting metal

Great explanation of shadow maps in UDK Here (worldofleveldesign.com) and why proper layout / usage is important as well as examples of how to get the most out of your shadow maps depending on intent.

Also came upon an Excellent metal texturing tutorial Here. compliments of cg.tuts.com


Tuesday, March 6, 2012

Ctrl+Paint digital painting tutorials

As recently featured on PolycountCtrl+Paint has amassed quite a collection of Excellent digital painting tutorials - many of which are available for the great price of $0.

For anyone trying to break into the digital painting industry, or learn more advanced techniques, these videos are invaluable.

Wednesday, August 17, 2011

Another painting test...


Not enough energy to work on my light this evening, so i did a quick trumpet vine study to continue my texturing techniques:














Things I learned:
1. work BIG!
2. check perspective!
3. organize layers!

Monday, August 15, 2011

Normal, AO, and Emissive maps, Oh My!

Next on the UDK to do list - making a light! (Hopefully this post will get me motivated!)

First - baking my high to low poly normal map (exhaustive normal map article HERE), texturing (and baking AO), and creating the glow map.

After the light is done I plan to tackle THIS, but I have to get the light done first!

Quick preview of what I plan to make: