Monday, August 15, 2011

Normal, AO, and Emissive maps, Oh My!

Next on the UDK to do list - making a light! (Hopefully this post will get me motivated!)

First - baking my high to low poly normal map (exhaustive normal map article HERE), texturing (and baking AO), and creating the glow map.

After the light is done I plan to tackle THIS, but I have to get the light done first!

Quick preview of what I plan to make:



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