Showing posts with label normal maps. Show all posts
Showing posts with label normal maps. Show all posts

Wednesday, September 14, 2011

Great tip from the UDK forums on normal mapping: use TextureSampleParameterNormal node, not default texture node for normal maps.

original thread

edit: very comprehensive overview of backing normal maps and their functionality here

also: "Remember to select 'TV_NormalMap' under “Compression Settings” when importing the normal maps otherwise they will not work."


tutorial on importing normal maps for an animated texture escalator here

Monday, August 15, 2011

Normal, AO, and Emissive maps, Oh My!

Next on the UDK to do list - making a light! (Hopefully this post will get me motivated!)

First - baking my high to low poly normal map (exhaustive normal map article HERE), texturing (and baking AO), and creating the glow map.

After the light is done I plan to tackle THIS, but I have to get the light done first!

Quick preview of what I plan to make: