Showing posts with label ambient occlusion. Show all posts
Showing posts with label ambient occlusion. Show all posts

Monday, July 9, 2012

Baking Displacement & Normal Maps to AO in Maya

Great tutorial on how to bake your Ambient Occlusion maps to texture using a base model, normal map, displacement map, or all combined. Far better than the old 2 model transfer maps method!

Video tutorial Here courtesy of Lester Banks (tons of great tuts and info!).

Monday, August 15, 2011

Normal, AO, and Emissive maps, Oh My!

Next on the UDK to do list - making a light! (Hopefully this post will get me motivated!)

First - baking my high to low poly normal map (exhaustive normal map article HERE), texturing (and baking AO), and creating the glow map.

After the light is done I plan to tackle THIS, but I have to get the light done first!

Quick preview of what I plan to make: