Showing posts with label world of level design. Show all posts
Showing posts with label world of level design. Show all posts

Wednesday, August 1, 2012

UDK shadow maps & hand painting metal

Great explanation of shadow maps in UDK Here (worldofleveldesign.com) and why proper layout / usage is important as well as examples of how to get the most out of your shadow maps depending on intent.

Also came upon an Excellent metal texturing tutorial Here. compliments of cg.tuts.com