3deezle

Friday, April 19, 2013

More Work on Polycount Noob Challenge 06

Just started placing objects in UDK and getting the preliminary textures worked out:


And my prelim diffuse sheet:


Posted by spivey lipsey at 11:31 PM No comments:
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Thursday, April 11, 2013

Polycount Monthly Noob Challenge 06!

Just finished the blockout for the Monthly Noob Challenge over at Polycount. Scene is mostly blocked in and ready to start uv's and ZBrushing the high poly bits. Lot's left to do!


Modeled after original concept art compliments of the Deus Ex: Human Revolution team:





Posted by spivey lipsey at 11:03 PM No comments:
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spivey lipsey
currently working in the building design industry as a building information modeling manager.
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