And my prelim diffuse sheet:
Friday, April 19, 2013
More Work on Polycount Noob Challenge 06
Just started placing objects in UDK and getting the preliminary textures worked out:
Thursday, April 11, 2013
Polycount Monthly Noob Challenge 06!
Just finished the blockout for the Monthly Noob Challenge over at Polycount. Scene is mostly blocked in and ready to start uv's and ZBrushing the high poly bits. Lot's left to do!
Modeled after original concept art compliments of the Deus Ex: Human Revolution team:
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