3deezle

Thursday, June 26, 2014

1st try at Physically Based Shader


Used an old pot model I had and quickly generated PBR maps in Quixel's Ddo. Amazed at how fast it was - probably took 10 minutes total and I've never used it before.

I'd say it generated decent results on default settings. Would definitely benefit from some better lighting though...
Posted by spivey lipsey at 12:22 AM No comments:
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Labels: #pbr, #quixel, #unreal 4
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spivey lipsey
currently working in the building design industry as a building information modeling manager.
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