First shot at some Archectectural Visualizaion in Unreal 4. Huge props to Koola over on the forums. For a full breakdown on scenes way more kickass than mine, check out his thread Here.
I did a little test with Modo's Mesh Fusion plugin. I've always hated/despised/been afraid of/procrastinated against (proper usage of word?) hard surface modeling. This plugin is a true joy.
Last night I fiddled around with a truly amazing ocean shader posted by Mikepoteover on the official forums. See the thread here.
He's put it up as a free download with explanations and I highly recommend taking him up on his generous offer. If nothing else, it's a great example of some of the engines more advanced shader features. Thanks Mikepote!
Some quick IES tests. Downloaded a nice set over at MrCAD - you can simply drag any .IES file to the Content Browser, then plug them into the IES slot of your light. Pretty slick!
To constrain a custom projectile on a particular plane, enter a value of 1 to the appropriate "Plane Constraint Normal" field as seen below. This is located in the "Projectile Component" for Blueprints.