Sunday, September 14, 2014

ArchViz Scene Update


Quick update to my scene over the weekend. Got the lighting more or less ironed out; time to add content! 

Huge thanks to the guys (and gals!) over at Dimensiva.com for their free models. Really quality stuff

Saturday, September 13, 2014

ArchViz Scene - Test 1


First shot at some Archectectural Visualizaion in Unreal 4. Huge props to Koola over on the forums. For a full breakdown on scenes way more kickass than mine, check out his thread Here.

Monday, September 8, 2014

Modo Mesh Fusion

I did a little test with Modo's Mesh Fusion plugin. I've always hated/despised/been afraid of/procrastinated against (proper usage of word?) hard surface modeling. This plugin is a true joy.

Friday, September 5, 2014

Unreal 4 - Kickass Ocean Shader


Last night I fiddled around with a truly amazing ocean shader posted by Mikepote over on the official forums. See the thread here

He's put it up as a free download with explanations and I highly recommend taking him up on his generous offer. If nothing else, it's a great example of some of the engines more advanced shader features. Thanks Mikepote!

Wednesday, September 3, 2014

Unreal 4 IES Light Profiles

Some quick IES tests. Downloaded a nice set over at MrCAD - you can simply drag any .IES file to the Content Browser, then plug them into the IES slot of your light. Pretty slick!


Tuesday, August 26, 2014

Unreal 4 - Plane Constraint on a projectile

To constrain a custom projectile on a particular plane, enter a value of 1 to the appropriate "Plane Constraint Normal" field as seen below. This is located in the "Projectile Component" for Blueprints.


Wednesday, July 2, 2014

Grass Tests

Did some work tonight working on a general foliage shader. Following the fantastic work done over on the forums here.



Next step will be some more detailed textures and throw in some wind!