Thursday, June 26, 2014

1st try at Physically Based Shader


Used an old pot model I had and quickly generated PBR maps in Quixel's Ddo. Amazed at how fast it was - probably took 10 minutes total and I've never used it before.

I'd say it generated decent results on default settings. Would definitely benefit from some better lighting though...

Wednesday, January 29, 2014

Frozen Smoothing Groups in 3DS Max

I've had a long time issue with smoothing groups becoming uneditable for various reasons in 3DS Max. Finally came across an easy solution in This thread over at Game Artisans.

Turns out, simply converting the mesh to "editable patch" then back to poly/mesh resets smoothing goups. Hoorah!

Friday, April 19, 2013

More Work on Polycount Noob Challenge 06

Just started placing objects in UDK and getting the preliminary textures worked out:


And my prelim diffuse sheet:


Thursday, April 11, 2013

Polycount Monthly Noob Challenge 06!

Just finished the blockout for the Monthly Noob Challenge over at Polycount. Scene is mostly blocked in and ready to start uv's and ZBrushing the high poly bits. Lot's left to do!


Modeled after original concept art compliments of the Deus Ex: Human Revolution team:





Friday, November 2, 2012

Start UDK with your custom project

I've been trying to figure this out for a while now, everything I've read tells you to replace "Map" and "LocalMap" values in DefaultEngine.ini with your custom project name.

For whatever reason, which I'm too tired to investigate, this no longer works (or at least didn't work for me).

Instead replace the following lines with your custom project name in "DefaultEditorUDK.ini" instead:


Hopefully this will help someone as I could have used the info after the latest update! 

Wednesday, October 31, 2012

3deezle tumblr & pinterest up and running!

3deezle tumblr is now available HERE. I'm in the process of moving all my bookmarked content to tumblr to both share with others and organize for myself!

Also check out my pinterest page HERE. most of the image / inspiration related content i put there.

working on sending over the RSS from those sites to here for regular updates. stay tuned...