Cheers for the post on SSS, this is very helpful stuff =) Thank you muchly =)
Glad to be a help!
Where can i find the tutorial?
Hey, Andy - the tutorial is actually a write up mentioned in the polycount thread. i've linked here: http://publications.dice.se/attachments/Colin_BarreBrisebois_Programming_ApproximatingTranslucency.pdfyou'll need to know some hlsl / be familiar with custom shaders in UDK to get everything working. I've also found a similar implementation here for download:http://www.polycount.com/forum/showthread.php?t=101107I'll do a write up soon describing the different methods of SSS and a proper tutorial soon; I've gotten several questions on this matter.Hope this helps!
Oh man Sorry, I did not see the reply till just now, thanks alot ! ! Also I cant wait to see that write up. :PSomething is also missing, TMM_SkinShader.ppc.Skin (Check the log to see all references!)
Cheers for the post on SSS, this is very helpful stuff =) Thank you muchly =)
ReplyDeleteGlad to be a help!
ReplyDeleteWhere can i find the tutorial?
ReplyDeleteHey, Andy - the tutorial is actually a write up mentioned in the polycount thread. i've linked here:
ReplyDeletehttp://publications.dice.se/attachments/Colin_BarreBrisebois_Programming_ApproximatingTranslucency.pdf
you'll need to know some hlsl / be familiar with custom shaders in UDK to get everything working. I've also found a similar implementation here for download:
http://www.polycount.com/forum/showthread.php?t=101107
I'll do a write up soon describing the different methods of SSS and a proper tutorial soon; I've gotten several questions on this matter.
Hope this helps!
Oh man Sorry, I did not see the reply till just now,
Deletethanks alot ! ! Also I cant wait to see that write up. :P
Something is also missing, TMM_SkinShader.ppc.Skin (Check the log to see all references!)