3deezle

Wednesday, August 1, 2012

UDK shadow maps & hand painting metal

Great explanation of shadow maps in UDK Here (worldofleveldesign.com) and why proper layout / usage is important as well as examples of how to get the most out of your shadow maps depending on intent.

Also came upon an Excellent metal texturing tutorial Here. compliments of cg.tuts.com


Posted by spivey lipsey at 3:40 PM No comments:
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Labels: cg tuts, shadow map, texturing, udk, world of level design
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spivey lipsey
currently working in the building design industry as a building information modeling manager.
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