Modeled after original concept art compliments of the Deus Ex: Human Revolution team:
Thursday, April 11, 2013
Polycount Monthly Noob Challenge 06!
Just finished the blockout for the Monthly Noob Challenge over at Polycount. Scene is mostly blocked in and ready to start uv's and ZBrushing the high poly bits. Lot's left to do!
Friday, November 2, 2012
Start UDK with your custom project
I've been trying to figure this out for a while now, everything I've read tells you to replace "Map" and "LocalMap" values in DefaultEngine.ini with your custom project name.
For whatever reason, which I'm too tired to investigate, this no longer works (or at least didn't work for me).
Instead replace the following lines with your custom project name in "DefaultEditorUDK.ini" instead:
For whatever reason, which I'm too tired to investigate, this no longer works (or at least didn't work for me).
Instead replace the following lines with your custom project name in "DefaultEditorUDK.ini" instead:
Hopefully this will help someone as I could have used the info after the latest update!
Wednesday, October 31, 2012
3deezle tumblr & pinterest up and running!
3deezle tumblr is now available HERE. I'm in the process of moving all my bookmarked content to tumblr to both share with others and organize for myself!
Also check out my pinterest page HERE. most of the image / inspiration related content i put there.
working on sending over the RSS from those sites to here for regular updates. stay tuned...
Also check out my pinterest page HERE. most of the image / inspiration related content i put there.
working on sending over the RSS from those sites to here for regular updates. stay tuned...
Wednesday, August 1, 2012
UDK shadow maps & hand painting metal
Great explanation of shadow maps in UDK Here (worldofleveldesign.com) and why proper layout / usage is important as well as examples of how to get the most out of your shadow maps depending on intent.
Also came upon an Excellent metal texturing tutorial Here. compliments of cg.tuts.com
Monday, July 9, 2012
Baking Displacement & Normal Maps to AO in Maya
Great tutorial on how to bake your Ambient Occlusion maps to texture using a base model, normal map, displacement map, or all combined. Far better than the old 2 model transfer maps method!
Video tutorial Here courtesy of Lester Banks (tons of great tuts and info!).
Video tutorial Here courtesy of Lester Banks (tons of great tuts and info!).
Wednesday, May 23, 2012
Unreal Engine 4 preview on WIRED
First glimpse of UDK / Unreal Engine 4 capabilities and interesting read with some nice info from Sweeney himself here.
Official announcement set for E3 in June.
Official announcement set for E3 in June.
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